

Hewwo! I started playing sims 3 again a few days ago and felt the urge to check LL for updates to KW. If it did mess something up, just restore the backup & you're right back where you were. Lastly, if you get into the rigorous habit of making a backup of your game folder (the one where those KW files are), then you can safely try deleting something, start the game, and see if it borked something. ) Got bit several times, because I had no backup copy of a game & couldn't figure out what the heck happened, when I was toying with several thousand CC and a few hundred mods. That whole process takes about 2 minutes, since I've been doing it for so long. backed up in the event I try something the next time I run it that royally screws up the game.

This way I have all the mods, Library files, etc. And, finally, I make a full sync'd backup of the entire "The Sims 3" folder.Move all but the latest save to a backup drive (my C-drive is getting kinda full, plus I think I read somewhere in the last year+ that the less saves you have, the quicker it loads).Delete the 5 *Cache.package files in the "The Sims 3" root folder.Move all KW*.xml, ScriptError*.xml, and xcpt*.* files to a backup folder of "ErrorLogs" (just in case I need them at some point).Similar to the ScriptError files, which are what (I forget exactly here) either EA or NRaas mods generate (I checked a copy of the NRaas source code, and it looks like their ErrorTrap mod just calls out to the EA code for a filename for the error logs). Useful to the dev, if they ever wanted them to look into an issue. They're basically just output from KW showing when it was started, stopped, what was loaded, and any errors that may have occurred. Been doing that for, well, months w/o issue. Yep, I do it every time I exit out of the game.
